
Add these before the name in the different model attributes in the Character.xml to get a different palette.

Each palette is represented by the following:
<blank> = Normal (default)
S = Super (default)
H = Hyper (default)
N = Nemesis Prime
SG = Shattered Glass
D = Diaclone/Delta Magnus
T = Toxitron


Example:
"Optimus.b3d" smodel="SOptimus.b3d" hmodel="HOptimus.b3d" bighold="0" metalsteps="1" skates="0" hoverruns="0" motorruns="1" norunsteps="0"/>